Thursday 12 July 2018

Passing Time

It turns out pass token Prefecture against Death & Decay Cult is very boring.  Having Critical Strike does tend to win out over Kairai though.  As it is, I really like the Prefecture, and I think I'll get more of it at some point.  I'll get this Hare warband painted up and hopefully try it out against a wider variety of foes, though probably go a bit lighter on the pass tokens.  I do feel like I have an answer for everything as Prefecture at the moment.

I tried out the unusual tactic for the Jung of Flanking with Ryota and Sho in my Queen of the Waves warband.  It didn't work out too well, so I think I'll put that particular tactic on hold for now.  The Kaizoku with Scout worked out nicely, it feels like you can definitely push up towards objectives more aggressively than normal with them starting just that little bit further forward.  I'm still getting used to how the new iteration of Jung Mari works, so I expect my game results to improve quickly if I continue to test her out.

We did discover that Corner Deployment has some issues with Scout, so I think it's going to change quite drastically in the near-future.  That way Scout and some other effects don't simply break the game by accident.

I did a test against the Ito Clan, and holy dice gods they’re terrifying to play against.  They’re across the board almost instantly.  I do like the updated Ayako, but I suspect she’s going to lose some abilities so that she fits on a single card.  She’s good enough to take as a solo shisai.  My Jung really didn’t feel like I had a good answer for Yatsumata appearing across the table from me, but I think everyone’s going to feel like they have this problem.  When you see one of the top end fighting models across from you, it’s going  to feel intimidating.

Prefecture probably has the best universal answer to these problems: a lucky SL0 Critical Strike solves most problems.  I do find it funny that a SL0 Critical Strike is scarier than a SL4 damage roll.

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