I've come into the ownership of a new iPad and so I'm testing it to see how well it works for writing a blog post, please bear with me on any weird sentences and unusual grammar. I'm also hoping that I can record more pictures on the spot and be able to write such things as battle reports quicker as I don't have to wait until I'm at home on my PC any longer.
Some of us journeyed to Common Ground Games in Stirling last Sunday and had a couple of games of Bushido. I sat out the first round of games, but tried out a pirate spam warband against John Sinclair's Tengu Decension. It was a bit of a whitewash, mostly due to John's low model count (6) against my larger than normal warband (8). I could simply out-activate him and pile onto the tengu and tribesmen to burn through their activations. It's probably how Jim feels when he plays uses his chaff warbands.
Of the two themes available to the Jung Pirates, I definitely like the trickier one over the fighting one - no surprise to anyone at my choice, let's be honest. On the other hand, I do love the miniature for Minato, so I expect I'm going to break out of the themes quite often. I would happily switch to the Jung Pirates for the UK Games Expo if they were available, though I suspect my ranking would take a tanking.
Jim's current incarnation of his Nightmares of Jigoku warband is pretty damn nightmarish. There are tokens. So very many tokens. I'm pretty such I can exploit the single point of vulnerability if Jim plays it like he's been doing and I win the tactical roll on turn 2, or I get lucky and can walk off some Held tokens. Failing that, it's one long, horrible slog. So I'm willing to bet Jim's loving it.
Monday, 2 May 2016
|Jung Pirates - Angry Shark Man|
Given the impending release of the Jung Pirates - supposedly in August - it's no surprise that I've been playtesting the crap out of them. So far I've found them to be incredibly fun and different from what I'm used to. Ever since we saw the Jung Pirate models from Rise of the Kage, I've really been itching to get them - Minato really sold them to me. With the Rise of the Kage profiles along with those for playtesting, there's a lot of variation in warband construction. The theme special cards are quite unusual in that they only include exclusions rather than restrictions.
While testing out the Jung Pirates, I've been trying out the Kappa, a model I have long neglected. I've always though it was an amazing 6 rice profile, it just didn't fit into my warbands. It works *really* well with the Light Footed kaizoku, though you have to be careful not to screw yourself with those kaizoku who can't deal with the difficult terrain. There are warbands who can ignore all this difficult terrain shenanigans of course (snake Ito and the Tengu Decension) but it's brutal for those who can't. It's probably my best painted miniature too.
My experiments with the camera have ground to a halt, we tried it out over the weekend and came to realize we need a few things: a better camera, microphones, and a fixed camera position for the board. So instead I'm getting back to making (slow) progress on the Jumo Ring wikia. Right now it's simply adding all the existing profiles to the wiki, eventually I'll include basic tactics and some mechanic explanations.