Wednesday 9 June 2010

Mod Cons

Now that I've had the chance to really see my list in action there are changes I'd make to let the list cover a wider range of threats - like its singular inability to clear out infantry swarms (why doesn't Doomshaper have an AoE spell?).

I'd ditch all my infantry - Fennblades, Fell Caller, Swamp Gobbers, Nyss Hunters.  That frees up 19 points to spend on other stuff.  While the Nyss Hunters are amazingly flexible, they're Mercenaries and I'd rather use faction models.  The Runeshapers and new Runebearer are all pretty much auto-includes, the only reason they aren't in my UK Masters list is that I don't have them (also, the Runebearer isn't out yet).  Runeshapers bring a handy AoE spell to deal with high DEF targets (I'm looking at you Daughters of the Flame!).  The Runebearer just gives pDoomshaper that little extra flexibility with casting spells.

I took out the Swamp Gobbers simply because 90% of the time there's just no room for any of my models to hide behind a smoke cloud.  There's always at least one warbeast, the Krielstone, Doomshaper himself and often a wreck marker all in the way.  I'd rather find something else to spend that point on.

Anyway, 13 points to go after all those caster trollkin.  If I bring along the Burrowers then I really have to bring back the Fell Caller.  I do like the miniatures however, so I'll give it a go.  They also bring a much needed AD option to my army.  That's a minimum of 7 points.  Since I need something with a medium base to tie up heavies I'd like to put the Fennblades back in, but a unit of Kriel Warriors is cheaper (pointswise), and if I throw in a Chronicler they can be a total pain.  Looking at the list now makes it reek of denial abilities.  I'll see how it performs against Jim's eKrueger list once I have all the models.

Hoarluk Doomshaper, Shaman of the Gnarls
* Runebearer
+ Mulg
+ DTM
+ Axer
+ Bouncer
Kriel Warriors (min)
Trollkin Runeshapers
Krielstone Bearer & Stone Scribes
+ Stone Scribe Elder
Pyg Burrowers (min)
Fell Caller Hero
Stone Scribe Chronicler
Troll Whelps

Alternatively I've been thinking I'd start a Retribution army, Adeptis Rahn gives me a warm, fuzzy feeling inside.  Any warcaster or warlock that has movement effects has a special place in my dark, shrivelled heart.

I wonder if I can become a professional blogger... A donate button has been added in the vain hope people will shower me in money.

1 comment:

  1. Rahn is an awesome caster to play. It's so fun, just moving your boys across the battlefield and then lighting up your opponent's entire front line. Couple this with Telekenisis shenanigans and his feat and you sir have a recipe for disaster. :D

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