Thursday, 19 June 2014

Roots of Woot

Alas, my opponent cancelled on me yesterday so I didn't get to try out Saburo.  Quite excited by Satsuki coming out for the Ito Clan next wave, the nerf to Hypnotic Gaze really hurts Ayako so a replacement is valuable right now.  Ayako's good, she's just not 10 rice good.  Another shisai at Sakura's rice cost would be very handy to have in the list and free up some much needed rice.

I'm trying to make Ito Clan lists that don't use Naoko.  She's an amazing profile to have in any list, and incredibly threatening, but being able to choose my activation order is a major boon and not telegraphing the first part of my turn to my opponent is rather handy.  To make up for her loss though, I'm trying to bring in additional tricks with my special cards - I think a cheap and dirty 1 rice Dark Secrets might be in order.

Going back to Temple of Ro-Kan however, Joey-Boy's control list does look very tempting to try out.  I don't have Seiji at the moment, and the list is lacking the 'triple core' of good fighters that most Temple lists revolve around.  There are a few changes I'd make but the basic core of Seiji, Ekusa, Suchiro, would remain the same.  Being able to churn out 5 Held markers every turn with Seiji is pretty damn impressive.  It's a little vulnerable as it uses a very predictable activation order (Ekusa, then Seiji) which a canny opponent can exploit, and Seiji can be neutralised simply by getting him in melee a couple of times.

I was thinking about what sort of model I'd like to create for Bushido (ahahaha), I was thinking maybe a shisai that summons snake spirits (up to 3 snake spirits, costing 1 ki each?) that then have to walk over to enemy models and put Held markers on them.  She'd look something like this:

Random Name
7 rice (maybe 8)
MS 2, RS 0, Move 4, Ki 2/8
Blood of Orochi (1), Command (Spirit Snake/2), Immunity Poison, Channel (6)
-1 Melee Strength
"Orochi's Children" - 1 Ki, melee exclusion, active
Place an exhausted snake kami within 2" of this model.

"Biting Serpents" - 2 Ki, melee exclusion, pulse(6), simple action
Place a poison (1) token on all Held enemy models in the pulse.

Snake Spirit (3 wound tracks on card)
MS 1, RS 0, Move 4, Ki 0/1
No melee weapon.
Defensive, Kami, Insignificant, Intangible, Small, Soulless, Steady
Unique Effects
When this model is the Active model and in base to base with an enemy model, this model's Controller may remove this model and place a Held token an enemy model in base to base.

Now I just need some GCT staff to have a look at that and decide she's awesome too.

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