Sunday, 24 August 2008

The Gun Mage

I'm currently drafting up the next set of utility spells for the gun mage, hopefully covering the weaker points of the class. These are the lack of defensive powers to keep the gun mage alive and spells to improve their mobility. While people are big fans of Caine's blink-like powers, I'm leaving any teleports until the end of the paragon tier. Caine's power is supposed to be unique to him, to give it to everyone makes it rather mundane.
What I see happening in the paragon tier is the gun mage learning to be more mobile, so there will be a lot more shifting attached to the powers. One of the first utility powers in the paragon tier also allows the gun mage to create a phantom pistol for a round, which in turn allows them to get off that vital shot if they've been disarmed somehow. There will also be several powers that do not require a gun of course.
Paragon paths... Now here's a problem for me, I don't have a copy of NQ 16, where the gun mage prestige classes were presented. If someone can send me a copy of the relevant articles (or even just the descriptive fluff) so I can see how Privateer Press portray the Arcane Tempest and Amethyst Rose I would be greatly appreciative.

Wednesday, 20 August 2008

Gun Mage Updates

Just adding names and flavor text to the level 9 daily powers as I type this, they should be up later tonight once I finish these delicious noodles. Noodles are easily mankind's greatest invention after fire (for without fire, how would you cook your noodles?).

Monday, 18 August 2008

I'm in Ur Gobbernomicon Editing Ur Posts

Having finally figured out how to authenticate myself with the Gobbernomicon, I'm going to transfer all my 4e work there as well, just to be doubly sure it doesn't get lost. There's a few formatting issues but I'm sure I can figure those out with Burrowowl's help.