I just obtained a copy of No Quarter 16! Huzzah! Having perused the articles now it looks like the Amethyst Rose gun mages will be the dexterity specialists while the Arcane Tempest will be the charisma specialists. I'll start making some notes this week on possible paragon path powers and see what some of the other 4e experts around here think.
What do these different foci mean to each paragon path? Well the Amethyst Rose gun mages are going to get powers that let them move around, give themselves bonuses or cause debilitating effects - they focused on impressive gun play rather than sheer magical power. Amethyst Rose gun mages will be more about giving themselves bonuses than doing bad things to their targets.
The Arcane Tempest however are much more blatant, they're going to get more magical effects and more things that directly hurt their opponents. Expect many things like pushes, slides, knockdowns and the like. Tempest gun mages will be about power.
The last paragon path has yet to get a name that I like - though most people just call it Self-Tutored or Self-Taught, I'm trying to find something fancier and cooler sounding. This last path will focus on self-protection, with defensive bonuses and shifting being the key abilities of note.
Sunday, 16 November 2008
Holy Crap, the Internet!
Behold the happy dance! I once again have real access to the internet on a real computer instead of using my iPhone or my sister's iBook to try to do any work. I've moved back out of my sister's house at last and now flatshare with a bunch of other guys (one of whom cannot stop talking about COD 4 and 5, really, that's all he talks about).
4e news... alas, there is none. The guys at the Gobbernomicon have been busy bees in my absence and there's a lot more work there. I'd recommend a visit there if you have any 4e related queries or requests.
I've started to rewrite Black Sails so that the first adventure provides a stronger starting point for the PCs. Now that I've been to my first Warmachine/Hordes tournament (I did get Best of Mercs with my Magnus list - HUZZAH!) I've now met a monkeyload of people interested in playing some IKRPG. It also provides me with an abundance of people who own the right miniatures for every encounter.
4e news... alas, there is none. The guys at the Gobbernomicon have been busy bees in my absence and there's a lot more work there. I'd recommend a visit there if you have any 4e related queries or requests.
I've started to rewrite Black Sails so that the first adventure provides a stronger starting point for the PCs. Now that I've been to my first Warmachine/Hordes tournament (I did get Best of Mercs with my Magnus list - HUZZAH!) I've now met a monkeyload of people interested in playing some IKRPG. It also provides me with an abundance of people who own the right miniatures for every encounter.
Wednesday, 15 October 2008
The Internets! It is gone!
Well, still at my sisters despite flat hunting in the Glasgow area again for the last couple of weeks. Unfortunately bloody students keep beating me to it. Bastards! My sister seems incapable of figuring out how networks work and so I can't hook up my computer to the internet; this makes doing all my internet research and writing somewhat tedious.
Anyway, I'll be playtesting the first adventure of Black Sails at GUGS (Glasgow University's gaming club) in a couple of weeks. Luckily Sebastian wants to play a gun mage so at last I can get some shiny feedback of DOOOM. DOOOM I tells you!
Anyway, I'll be playtesting the first adventure of Black Sails at GUGS (Glasgow University's gaming club) in a couple of weeks. Luckily Sebastian wants to play a gun mage so at last I can get some shiny feedback of DOOOM. DOOOM I tells you!
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