I've now tried out the Tengu Decension against a few more factions and players and it's becoming a lot clearer what they're good at and what they're not with the currently available profiles. There's definitely a few holes in the faction: some bodyguard Tribesmen for the support tengu, and something to help deal with fear are the top of my list. Right now they do suffer quite badly when out-activated since their ability to remove enemy models is weak. I think I'm going to aim for sheer model count (like James Hasker has done) in the next couple of games.
In more important news: MY COPY OF RISE OF THE KAGE (with expansion) HAS ARRIVED!
Wooooooooooooooo. It's all unpackaged and ready to be played on Sunday.
I do wish I'd ordered the Bushido cards for everything though, but I'm happy enough to be surprised when things actually come out. It's a pretty big set of releases for Prefecture, and the introduction of the Shadow Wind Clan will certainly shift a few things in Bushido. I didn't know the Jung Pirates would get some of their profiles revealed though, that really interests me - what's the faction schtick?
More terrain is available from Master Crafted Miniatures (who funnily enough did all the digital sculpts of the Tengu Decension from what I understand). Lots of lanterns abound.
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